Male Gnome Druid (Plains Druid) 1
CN Small Humanoid (Gnome)
Hero Points 1
Init +0; Senses Low-Light Vision; Perception +9
AC 13, touch 11, flat-footed 13 (+2 armor, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5
Defensive Abilities Warden of Nature
Spd 20 ft.
Melee Dart +0 (1d3-1/20/x2) and
Spear +0 (1d6-1/20/x3) and
Unarmed Strike +0 (1d2-1/20/x2)
Special Attacks Warden of Nature
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Druid (Plains Druid) Spells Known (CL 1, 0 melee touch, 1 ranged touch):
1 (2/day) Cure Light Wounds (DC 14), Entangle (DC 14)
0 (at will) Stabilize, Create Water, Guidance
Str 9, Dex 11, Con 13, Int 14, Wis 16, Cha 14
Base Atk +0; CMB -2; CMD 8
Feats Druid Weapon Proficiencies, Mounted Combat
Traits Devotee of the Green: Knowledge (Nature), Pioneer: Handle Animal
Skills Craft (Leather) +6, Fly +2, Handle Animal +7, Heal +7, Knowledge (Nature) +7, Perception +9, Ride +4, Stealth +4, Survival +7
Languages Common, Draconic, Druidic, Elven, Gnome, Sylvan
SQ Animal Companion Link (Ex), Gnome Magic, Hero Points (1), Illusion Resistance, Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +3 (Ex)
Combat Gear Dart (20), Leather, Spear;
Animal Companion Link (Ex) You have a link with your Animal Companion.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it’s within 5 feet.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Warden of Nature +1 to hit and +2 AC vs. aberrations, oozes and vermin.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Prior to meeting the party he lived in a “Medium” sized house (Large to him …) attached to his mothers stud. It’s located on the edge of the plains adjacent to one of the local villagers. Opting for the quite life after there years of adventure his father now served as the local hedge wizard, helping protect the immediate area and his mother was a renowned horse and exotic animal trainer. He of course took his mothers talents, unlike his twin sister who was fascinated by all things arcane.