Male Half-Elf Rogue 1
CG Medium Humanoid (Elf, Human)
Hero Points 1
Init +4; Senses Low-Light Vision; Perception +7
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 10 (1d8+1)
Fort +1, Ref +7, Will +1
Immune sleep; Resist Elven Immunities
Spd 30 ft.
Melee Dagger +4 (1d4+2/19-20/x2) and
Rapier +4 (1d6+2/18-20/x2) and
Sap +4 (1d6+2/20/x2) and
Unarmed Strike +4 (1d3+2/20/x2)
Ranged Masterwork Longbow, Composite (Str +2) +5 (1d8/20/x3)
Special Attacks Sneak Attack +1d6
Str 15, Dex 19, Con 12, Int 15, Wis 13, Cha 12
Base Atk +0; CMB +2; CMD 16
Feats Rogue Weapon Proficiencies, Weapon Finesse
Traits Deft Dodger, Poverty-Stricken
Skills Acrobatics +8, Appraise +6, Craft (Bows) +0, Disable Device +9, Perception +7, Perform (Dance) +5, Ride +5, Sleight of Hand +8, Stealth +8, Survival +6, Use Magic Device +5
Languages Common, Elven, Skald, Varisian
SQ Elf Blood, Hero Points (1), Trapfinding +1
Combat Gear Arrows (40), Dagger (5), Leather, Masterwork Longbow, Composite (Str +2), Rapier, Sap; Other Gear Backpack (6 @ 9 lbs), Bedroll, Flint and steel, Pouch, belt (2 @ 4.16 lbs), Rations, trail (per day) (3), Thieves’ tools, Waterskin
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
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Par only has vague memories of his early years, but from a very young age he found himself on the streets of Daggermark, how he survived those early days still baffles him, but the crash course in begging and stealing he got when joining a street gang ensured he would survive. It was sheer luck though when he fell into a temple dedicated to Cayden Cailean. Thinking it was ust another alehouse, he started to pick pockets of those who had too much to drink. It took all of 5 minutes before he was caught by the cleric, or barkeeper, and less then 2 more minutes before he found himself locked in the cellar for the night. The next day he was put to work, and for his efforts he got a hot meal. A deal that was repeated every time he found himself in need. Over the next few years he found he had gained a friend. In his 12th year, gang warfare broke out, and his gang got caught in the fighting. Escaping he went to the safest place he knew. He was taken in, but not without price Over the next 10 years he learnt how to fight at the hands of the cleric, drink at the bar of the cleric and laugh, he learnt to laugh. (possibly how he met Robins char). After that Par still snuck out to keep his skills up, but those eh stole from were always rich and usually didn’t miss what he took. he used that to help the other street rats, but mostly did it for the challenge of sneaking into places he really shouldn’t. He recent;y got itchy feet though, an urge to travel. His cleric friend pointed out the exploration mission, and it seemed ideal.